"If you haven't seen all the recent hype on Oculus Rift, including a cover story in Wired: it seems as if a few young kids didn't get the memo that everyone gave up on the category of virtual reality. They have created a helmet - coming this Christmas - that, among other things, is predicted to make short work of Google Glass.
Forget about scanning Gmail out of the corner of your eye while walking through a mall; Oculus is going to plunge you into a 360-degree, sonically, optically, vertiginously real-feeling landscape of zombie-killing, bad-guy-shooting - all those exerting tasks that video games are made of." ~ Matthew Wilder in "Virtual Reality is the Evolution of Storytelling," Breakthrough, July 12, 2014
In session 4, we'll look at immersive, interactive formats and virtual reality technology. In particular, we'll investigate Oculus Rift and how their technology is transforming the virtual reality landscape.
While 35-45 minutes will be devoted to an overview of virtual reality, the remainder of the session will be dedicated to the transmedia formats being developed in the lab.
Source: Wired May 20, 2014
"...Oculus has found a way to make a headset that does more than just hang a big screen in front of your face. By combining stereoscopic 3-D, 360-degree visuals, and a wide field of view - along with a supersize dose of engineering and software magic - it hacks your visual cortex.
As far as your brain is concerned, there's no difference between experiencing something on the Rift and experiencing it in the real world." ~ Peter Rubin, The Inside Story of Oculus Rift and How Virtual Reality Became Reality on Wired.
How Oculus Solved Virtual Reality - Wired.
Dreadhalls - Oculus Rift Gameplay
E3 2014: Alien Isolation (Demo) - Oculus Rift Gameplay (impaled)
Sony's 'Project Morpheus' - PlayStation 4 Virtual Reality Headset
Omni: Real Battlefield Place - Future of Gaming in the world
Team Fortress 2 Virtual Reality - Testing the Oculus Rift Development Kit
Virtual Reality Horror Game - Affected with the Cyberith Virtualizer and the Oculus Rift
"Virtual Reality: The Road Ahead" - Oculus VR's Palmer Luckey, D.I.C.E. 2014 Summit
Blogs, Websites, Books & Articles
The Language of Visual Storytelling in 360 Virtual Reality - The RealVision KnowledgeBase
Virtual Storytelling. Using Virtual Reality Technologies for Storytelling - Lecture notes, 4th International Conference, ICVS 2007, Saint-Malo, France
Storytelling 2.0: Adventures in a virtual reality cave - NewScientist
Living with the Lag - campaign from Swedish internet provider ume.net. Volunteers lived life through an Oculus Rift headset.
Strangers: A Moment with Patrick Watson - Wiewers are invited to spend a moment in musician Patrick Watson's studio in Montreal.
EVE Valkyrie - the future of space combat in games and virtual reality - Guardian Games Blog
Nintendo is back, virtual reality is hot - and other things we learned at E3 2014 - Guardian Technology
A Brief History of Virtual Reality and Its Social Applications - Samuel Ebersole, University of Southern Colorado.